19-04-2021
Chivalry Sorcery 1st Edition Pdf
Aug 05, 2020 CHIVALRY AND SORCERY RPG CORE BOOK PRINT & PDF. Full colour 500 page hardcover core book containing everything you need to play original characters in the Medieval Age. Chivalry & Sorcery RPG core book in colour hardback The complete Chivalry and Sorcery RPG core book in PDF Your name in the backers' credits All stretch goals in PDF. Pdf FGU - chivalry & sorcery 1st ed original complete Dedicated to the memory of Edward Simbalist who passed away in march of 2005 Dedicated to the memory of Jan Vrapcenak who passed away in the fall of 1998 Dedicated to the Society for Creative Anachronism (the S.C.A.) Dedicated to the Loyal Order of Chivalry & sorcery (L.O.C.S.).
Tim Snider over at The Savage Afterworld blog started the Obsolete Simulations Roundup as a way of giving love to those games from days of old that aren't played much nowadays.I chose Chivalry and Sorcery by Ed Simbalist and Wilf Backhaus, published by Fantasy Games Unlimited in 1977. It was my group's go-to game for fantasy for seven years. We got very good at cranking out new characters with calculators (yes, it has multiplication and division in the chargen process) in 20-30 minutes.

C&S marries a historical medieval setting with the typical fantasy characters and themes of most FRPGs. The first edition uses a minuscule font size (5 point) and crams an enormous amount of information into a single volume (The C&S Redbook, a reworked and edited PDF of the original is 338 pages -- ginormous for 1977).
Wikipedia has a very detailed description of the game, so I'll focus on just a few aspects I really like about the game over a couple of blog posts.
Leveled Monsters
One of the things I really like about C&S was that character generation rules were included for a wide variety of player races. Sure you could play an elf, dwarf, or a hobbit (yes, the first edition had hobbits), but also a lycanthrope, kobold, goblin, orc, hobgoblin, bugbear, Ogre, troll, vampire, dragon, or player's choice. Actually, many more are possible, since C&S introduces the idea of monsters with levels.To show this, I've typed up one of my characters from back in the day:
The next installment will be about the magic system and those Jewelsmiths.
I've put up a collection of my Chivalry and Sorcery content in the left navbar and below:
Chivalry and Sorcery Resources
Tim Snider over at The Savage Afterworld blog started the Obsolete Simulations Roundup
Chivalry And Sorcery 1st Edition
I chose Chivalry and Sorcery by Ed Simbalist and Wilf Backhaus, published by Fantasy Games Unlimited in 1977. It was my group's go-to game for fantasy for seven years. We got very good at cranking out new characters with calculators (yes, it has multiplication and division in the chargen process) in 20-30 minutes.C&S marries a historical medieval setting with the typical fantasy characters and themes of most FRPGs. The first edition uses a minuscule font size (5 point) and crams an enormous amount of information into a single volume (The C&S Redbook, a reworked and edited PDF of the original is 338 pages -- ginormous for 1977).
Wikipedia has a very detailed description of the game, so I'll focus on just a few aspects I really like about the game over a couple of blog posts.
Leveled Monsters
One of the things I really like about C&S was that character generation rules were included for a wide variety of player races. Sure you could play an elf, dwarf, or a hobbit (yes, the first edition had hobbits), but also a lycanthrope, kobold, goblin, orc, hobgoblin, bugbear, Ogre, troll, vampire, dragon, or player's choice. Actually, many more are possible, since C&S introduces the idea of monsters with levels.To show this, I've typed up one of my characters from back in the day:
The next installment will be about the magic system and those Jewelsmiths.
I've put up a collection of my Chivalry and Sorcery content in the left navbar and below:
Chivalry & Sorcery 5th Edition
Chivalry and Sorcery Resources
